There are a number of different 'attachment points' on the body of the avatar, but only one attachment can go on a given point at a given time. You can get many for free and more elaborate ones can be purchased.Īttachment: An object that is 'worn' on the avatar, generally by right-clicking it on your Inventory and selecting "Wear". The default animations for things like walking are a bit clumsy, so various devices that attach to the avatar (sometimes as a bodily attachment, other times as a HUD) and play more graceful animations are quite common. They can be 'played' by double-clicking on them in your Inventory, or they can be placed in Gestures or scripted objects and activated that way.ĪO: Animation Override. An animation is a sort of programmed sequence that can be activated to make your avatar move or pose in a specific way. The 'default' animations are the movements your avatar makes as a matter of course. The reason why thirteen million Residents (at last count) doesn't necessarily add up to thirteen million people.Īnimation: The movements your avatar makes, basically. Terms and abbreviations that are relatively common to Second Life.Īlt: An additional account in Second Life. The SLexicon: a Glossary of Second Life Terms
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